GCC Augmented and Virtual Reality Market Size, Share, Trends, Demand, Growth and Competitive Analysis| MarkNtel
MarkNtel Advisors
recently published a detailed industry analysis of the GCC Augmented and Virtual Reality Market. The report covers growth
trends, geographical marketing strategies, challenges, opportunities, and
drivers influencing the market.
GCC Augmented and Virtual Reality Market
Size, Share, and Trends Analysis Report – Industry Overview and Forecast to
2028
The GCC Augmented and Virtual Reality Market is projected to
grow at a CAGR of around 39% during the forecast period, i.e., 2023-28.
What are
the major Driver the GCC Augmented and Virtual Reality industry?
Wide Adoption of AR & VR in Gaming: In GCC, the adoption of augmented &
virtual reality is rising significantly across the gaming industry as game
creators are utilizing this technology to create immersive gaming experiences.
In addition, the popularity of games like Fortnite & Pokemon Go across
countries like the UAE, Qatar, etc., has increased public awareness of the
potential applications & advantages of the technology in other fields,
including tourism, healthcare, and education.
Furthermore, due
to the popularity of these technology-based games, there is now a desire for
similar experiences across other industries as well. Hence, to achieve sharper
visuals, quicker processing, and more lifelike experiences, this technology
experienced a significant demand in the gaming industry across the GCC region.
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What segments define the GCC Augmented and
Virtual Reality market from 2023 to 2028? How do these segments contribute to
market dynamics and growth?
- By
Technology
- AR technology:
- Marker-based AR technology:
- Active Marker
- Passive Marker
- Marker-less AR technology
- Model-base Tracking
- Image processing-based Tracking
- Anchor-based AR
- VR Technology
- Non-immersive Technology
- Semi-immersive and Fully-Immersive Technology
- By
Device Type
- AR Devices
- Head Mounted Displays
- AR Smart Glasses
- Smart Helmets
- Head-Up Displays
- VR Devices
- Head Mounted Displays
- Gesture Control Device
- Projector and Display Wall
According to report, Among them, the
Head-up Display successfully captured a sizeable portion of the GCC Augmented
and Virtual Reality market in recent years and it is anticipated that it would
continue to dominate over the projected period.
·
By Offering
o Hardware
§ Sensors
§ Semiconductor Components
§ Display and Projectors
§ Position Trackers
§ Cameras
§ Others
o Software
§ Software Development Kits
§ Cloud-based Services
·
By End User
o E-Commerce & Retail
o Industrial Manufacturing
o Energy
o Education
o Automotive
o Defence & Aerospace
o Healthcare
o Construction Industry
o Agriculture
o Gaming & Entertainment
o Others
According to report, E-commerce &
Retail have been one of the most emerging segments in the GCC Augmented and
Virtual Reality market during the past few years & are anticipated to acquire
a major share in the upcoming years.
Explore the Complete GCC Augmented and
Virtual Reality Market Analysis Report – https://www.marknteladvisors.com/research-library/gcc-ar-vr-market.html
Geographical Analysis: GCC Augmented and
Virtual Reality Market
o The UAE
o Saudi Arabia
o Qatar
o Kuwait
o Bahrain
o Oman
GCC Augmented and Virtual Reality Market Share
& Competitive Landscape:
The GCC Augmented
and Virtual Reality Market is characterized by intense competition, with
several key players driving growth through innovation, market expansion, and
strategic investments. The competitive landscape provides valuable insights
into the industry's leading companies, highlighting their strengths, financial
performance, and market influence.
Leading Companies in the GCC Augmented and
Virtual Reality Market are:
- Sony Corporation
- Lenovo
- Autodesk Inc.
- HTC Corporation
- Google
- Barco
- HP Development Company L.P.
- Microsoft
- LG Electronics
- Meta
- Others
GCC Augmented and Virtual
Reality Industry Recent Development:
- 2022: Meta has
partnered with the UAE telecom e& (formerly Etisalat) to work on
increasing customer engagement in the digital sphere by raising the
presence in augmented & virtual realities.
- 2022: Google announced
the launch of a new immersive digital experience on Google Arts &
Culture of the last capital of the Kushite Kingdom, its powerful
dynasties, and its cultural history. People can discover more about the
Kushite Kingdom & see the Mero Pyramids with Google Arts & Culture
by visiting their website & experiencing interactive technologies,
including augmented reality (AR) & Street View.
Questions Addressed in this
Study
1.What factors are
driving the GCC Augmented and Virtual Reality Market growth?
2.How is the GCC
Augmented and Virtual Reality Market expected to grow over the next five years?
3.What are the key
insights into the current trends in the GCC Augmented and Virtual Reality
Market?
4.What is the
current size of the GCC Augmented and Virtual Reality Market, and how is it
projected to change in the future?
6.What is the
future outlook for the GCC Augmented and Virtual Reality Market in terms of
technological advancements and market expansion?
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